Call 855-808-4530 or email [email protected] to receive your discount on a new subscription.
Much as societies have experienced during the evolution of various media, contemporary governments are struggling to formulate and implement laws governing Internet use, which is gaining depth and breadth as part of people's everyday lives ' as an information source, a forum for escape through entertainment, a communication tool and, most importantly, a business platform providing alternatives to traditional bricks-and-mortar commerce.
But the Internet presents special regulatory challenges. Any effective statute, for instance, must be prepared by an entity with the authority to draft, implement and, to some extent enforce, the statute.
Efficacy, of course, hinges on jurisdiction, but the Internet knows no geography and, so, users leap boundaries with a finger poke or thumb flick.
These challenges require novel statutory strategies to meet the Internet's current and future status as a channel and communications domain that requires regulation at various levels of operation and use, including e-commerce.
Three unique Internet issues discussed in this article need to be regulated:
To date, three strategies to bring effective Internet statutes to the books have been used:
Getting Every Jurisdiction On Board
As for the first strategy, particularly in protecting people's legal claims to physical, intellectual and virtual property, two implementation options are available:
Of these two options, the second appears more workable. Let's take a look at how it might work.
First, Congress could pass a jurisdictional statute bearing on cases that could be heard in federal and state courts; in particular, the law might provide U.S. courts with jurisdiction only in cases of an Internet transaction and when no other courts of competent jurisdiction exist.
Second, the executive branch could try to integrate the statute into U.S. bilateral-jurisdiction treaties and define competent jurisdiction for each treaty.
Third, the courts could then address any federalism issues caused by Congress' jurisdictional grant so that a jurisdiction would be available if an issue arose. Problems might crop up in the second option over lack of some bilateral treaties, but it's likely Internet disputes could be assigned to a court in a competent jurisdiction.
Controlling Users
The second regulatory strategy, to statutorily control Internet transactions, would regulate Internet users in the jurisdiction of the entity propagating the regulations, especially when guarding against such activities as file sharing. This strategy would be feasible only if technological action against sites beyond U.S. jurisdiction were allowed; for example, if non-U.S. Internet transactions were channeled through one set of servers, then technology could block unlawful transactions. This technological strategy is employed by China, Iran, Cuba and other nations, but lack of due process in technological blocking leaves much to be desired about this strategy being used in the United States and other democracies.
Leashing the Facilitators
The third strategy, to statutorily regulate Internet transactions by regulating Internet facilitators in the jurisdiction of the entity propagating the regulations, such as ISPs, is used for sales-tax collections; specifically, vendors must be state sales-tax collection agents.
Many Considerations, First Amendment Issues
No matter which strategy or combination of them is used, statutes produced must address six types of disputes.
Because the Internet may be considered a form of media, any regulatory schema will likely raise significant First Amendment issues.
The first two categories, for instance, likely will raise constitutional issues, as will certain aspects of the third category.
For example, First Amendment issues will arise if the government tries to restrict participation in virtual worlds in which people play games, acquire property and engage in activities, including sex. Some people argue that goods and/or
services or technology providers, like the government, cannot limit the expression, for example, of virtual-game players. In response, the game owners can be expected to raise their own First Amendment defenses. First Amendment rights apply here not because of any specific events in the virtual world, but because of the nature of participation and the effect that participation may have on real people in the real world. An examination of these issues in disputes involving online virtual worlds and games follows farther below.
At least some issues will have been litigated as traditional commerce concerns, but others will involve novel e-commerce issues, such as access to virtual-world gaming sites. Where the issue has been decided, a precedent will be available; otherwise, legal analogies must be employed.
Beyond the constitutional issues, actions might be brought based on copyright, defamation and intentional infliction of emotional distress. Likelihood of legal action increases with arguments that theories of real-world property should apply to assets in virtual worlds, and suggestions that even criminal law may apply to virtual-world disputes.
There's also the possibility that dispute-resolution mechanisms on the Internet will evolve. The most obvious method of resolving disputes would be through the goods and/or service or technology providers' actions. A consumer may have the opportunity to complain to the provider about another consumer's actions and, if the provider decides the other consumer did something wrong, then the provider can act to ameliorate the harm done ' if the action is consistent with the end-user license agreement the consumers accepted.
Informal sanctions might also be imposed. Consider: If a consumer does something other consumers believe is unacceptable, then they may refuse to interact with the offender. An offender's access might also be limited or cut off.
What the Courts Have Said
Video-game case-law authority exists that may be applied to a virtual-world controversy and that suggests the games aren't protected by the First Amendment. In America's Best Family Showplace Corporation v. New York, 536 F. Supp. 170 (E.D.N.Y. 1982) and Caswell v. Licensing Commission for Brockton, 444 N.E.2d 922 (Mass. 1983), for instance, businesses were denied the opportunity to install video games because of statutes. The businesses raised a First Amendment claim, arguing that fantasy presentations on the screen were similar to motion pictures and should be protected on the same grounds. While motion pictures are protected because they may be used to convey ideas and affect public opinion, a video game is considered pure entertainment with no informational element. Similarly, as traditional First Amendment issues are raised, so will traditional First Amendment exceptions be raised, such as a defamation action or when obscene materials are involved.
Until recently, it was possible that, because obscene images were viewed on a real-world computer screen, a conviction could be obtained for the inclusion in a virtual world of images of avatars representing children engaging in sex acts. The Supreme Court recognized a First Amendment exception for non-obscene child pornography in New York v. Ferber, 458 U.S. 747 (1982), in which the Court saw a need to suppress the market for such material to prevent sexual abuse of children in the material's production and to suppress the permanent record of abuse that child pornography embodies.
In Osborne v. Ohio, 495 U.S. 103 (1990), the Court added another justification for the exception for the use of child pornography to recruit and train new victims of sexual abuse. Pedophiles, for example, could use the materials to try to convince children that sex acts with adults are normal and to teach the children how to perform the acts. That concern led some courts to conclude that animated or virtual child pornography was unprotected because it could be used for the same purpose. (See, United States v. Acheson, 195 F.3d 645, 650 (11th Cir. 1999), which states that criminalizing possession of images of cyberminors engaged in sexually explicit conduct is justified and United States v. Hilton, 167 F.3d 61, 76 (1st Cir. 1999), a case that states it is “well within Congress' power to regulate virtual pornography of all minors of all ages.”)
Both cases, which applied the Child Pornography Protection Act, 18 U.S.C. '2252A, in which Congress made illegal the possession of pornographic images that appeared to depict children, have since been overruled (see, Ashcroft v. Free Speech Coal., 535 U.S. 234, 244, 258 (2002), which found the statute to be overbroad and unconstitutional). Also, the U.S. Supreme Court struck down a law that prohibits the distribution and possession of virtual child pornography that “appears to depict real children.” Ashcroft. Thus the possibility of prosecuting virtual-world child pornography, despite the fact that the computer-generated images are virtually indistinguishable from real children, is precluded under existing statutes that bar child pornography involving real children.
But it's crucial that not just “up the road” ' in fact, now ' that these and related virtual-world and real-world issues affecting global online transactions and activities be addressed, and that effective, workable and equitable solutions be found.
Much as societies have experienced during the evolution of various media, contemporary governments are struggling to formulate and implement laws governing Internet use, which is gaining depth and breadth as part of people's everyday lives ' as an information source, a forum for escape through entertainment, a communication tool and, most importantly, a business platform providing alternatives to traditional bricks-and-mortar commerce.
But the Internet presents special regulatory challenges. Any effective statute, for instance, must be prepared by an entity with the authority to draft, implement and, to some extent enforce, the statute.
Efficacy, of course, hinges on jurisdiction, but the Internet knows no geography and, so, users leap boundaries with a finger poke or thumb flick.
These challenges require novel statutory strategies to meet the Internet's current and future status as a channel and communications domain that requires regulation at various levels of operation and use, including e-commerce.
Three unique Internet issues discussed in this article need to be regulated:
To date, three strategies to bring effective Internet statutes to the books have been used:
Getting Every Jurisdiction On Board
As for the first strategy, particularly in protecting people's legal claims to physical, intellectual and virtual property, two implementation options are available:
Of these two options, the second appears more workable. Let's take a look at how it might work.
First, Congress could pass a jurisdictional statute bearing on cases that could be heard in federal and state courts; in particular, the law might provide U.S. courts with jurisdiction only in cases of an Internet transaction and when no other courts of competent jurisdiction exist.
Second, the executive branch could try to integrate the statute into U.S. bilateral-jurisdiction treaties and define competent jurisdiction for each treaty.
Third, the courts could then address any federalism issues caused by Congress' jurisdictional grant so that a jurisdiction would be available if an issue arose. Problems might crop up in the second option over lack of some bilateral treaties, but it's likely Internet disputes could be assigned to a court in a competent jurisdiction.
Controlling Users
The second regulatory strategy, to statutorily control Internet transactions, would regulate Internet users in the jurisdiction of the entity propagating the regulations, especially when guarding against such activities as file sharing. This strategy would be feasible only if technological action against sites beyond U.S. jurisdiction were allowed; for example, if non-U.S. Internet transactions were channeled through one set of servers, then technology could block unlawful transactions. This technological strategy is employed by China, Iran, Cuba and other nations, but lack of due process in technological blocking leaves much to be desired about this strategy being used in the United States and other democracies.
Leashing the Facilitators
The third strategy, to statutorily regulate Internet transactions by regulating Internet facilitators in the jurisdiction of the entity propagating the regulations, such as ISPs, is used for sales-tax collections; specifically, vendors must be state sales-tax collection agents.
Many Considerations, First Amendment Issues
No matter which strategy or combination of them is used, statutes produced must address six types of disputes.
Because the Internet may be considered a form of media, any regulatory schema will likely raise significant First Amendment issues.
The first two categories, for instance, likely will raise constitutional issues, as will certain aspects of the third category.
For example, First Amendment issues will arise if the government tries to restrict participation in virtual worlds in which people play games, acquire property and engage in activities, including sex. Some people argue that goods and/or
services or technology providers, like the government, cannot limit the expression, for example, of virtual-game players. In response, the game owners can be expected to raise their own First Amendment defenses. First Amendment rights apply here not because of any specific events in the virtual world, but because of the nature of participation and the effect that participation may have on real people in the real world. An examination of these issues in disputes involving online virtual worlds and games follows farther below.
At least some issues will have been litigated as traditional commerce concerns, but others will involve novel e-commerce issues, such as access to virtual-world gaming sites. Where the issue has been decided, a precedent will be available; otherwise, legal analogies must be employed.
Beyond the constitutional issues, actions might be brought based on copyright, defamation and intentional infliction of emotional distress. Likelihood of legal action increases with arguments that theories of real-world property should apply to assets in virtual worlds, and suggestions that even criminal law may apply to virtual-world disputes.
There's also the possibility that dispute-resolution mechanisms on the Internet will evolve. The most obvious method of resolving disputes would be through the goods and/or service or technology providers' actions. A consumer may have the opportunity to complain to the provider about another consumer's actions and, if the provider decides the other consumer did something wrong, then the provider can act to ameliorate the harm done ' if the action is consistent with the end-user license agreement the consumers accepted.
Informal sanctions might also be imposed. Consider: If a consumer does something other consumers believe is unacceptable, then they may refuse to interact with the offender. An offender's access might also be limited or cut off.
What the Courts Have Said
Video-game case-law authority exists that may be applied to a virtual-world controversy and that suggests the games aren't protected by the First Amendment. In America's
Until recently, it was possible that, because obscene images were viewed on a real-world computer screen, a conviction could be obtained for the inclusion in a virtual world of images of avatars representing children engaging in sex acts. The Supreme Court recognized a First Amendment exception for non-obscene child pornography in
Both cases, which applied the Child Pornography Protection Act, 18 U.S.C. '2252A, in which Congress made illegal the possession of pornographic images that appeared to depict children, have since been overruled ( see ,
But it's crucial that not just “up the road” ' in fact, now ' that these and related virtual-world and real-world issues affecting global online transactions and activities be addressed, and that effective, workable and equitable solutions be found.
ENJOY UNLIMITED ACCESS TO THE SINGLE SOURCE OF OBJECTIVE LEGAL ANALYSIS, PRACTICAL INSIGHTS, AND NEWS IN ENTERTAINMENT LAW.
Already a have an account? Sign In Now Log In Now
For enterprise-wide or corporate acess, please contact Customer Service at [email protected] or 877-256-2473
During the COVID-19 pandemic, some tenants were able to negotiate termination agreements with their landlords. But even though a landlord may agree to terminate a lease to regain control of a defaulting tenant's space without costly and lengthy litigation, typically a defaulting tenant that otherwise has no contractual right to terminate its lease will be in a much weaker bargaining position with respect to the conditions for termination.
What Law Firms Need to Know Before Trusting AI Systems with Confidential Information In a profession where confidentiality is paramount, failing to address AI security concerns could have disastrous consequences. It is vital that law firms and those in related industries ask the right questions about AI security to protect their clients and their reputation.
GenAI's ability to produce highly sophisticated and convincing content at a fraction of the previous cost has raised fears that it could amplify misinformation. The dissemination of fake audio, images and text could reshape how voters perceive candidates and parties. Businesses, too, face challenges in managing their reputations and navigating this new terrain of manipulated content.
As the relationship between in-house and outside counsel continues to evolve, lawyers must continue to foster a client-first mindset, offer business-focused solutions, and embrace technology that helps deliver work faster and more efficiently.
The International Trade Commission is empowered to block the importation into the United States of products that infringe U.S. intellectual property rights, In the past, the ITC generally instituted investigations without questioning the importation allegations in the complaint, however in several recent cases, the ITC declined to institute an investigation as to certain proposed respondents due to inadequate pleading of importation.